For over 30 of our Earth years now, the alien Xenomorphs and predatory Yautja have had intergalactic beef. The extra-terrestrial rivalry of cinema’s lairiest lifeforms began in 1989 in a Dark Horse ...
When it comes to seemingly indestructible cinematic killing machines, you don’t get much more terrifying or more difficult to beat monsters than the eponymous stars of the ‘Alien’ and ‘Predator’ ...
Add Yahoo as a preferred source to see more of our stories on Google. But Alien vs. Predator actually had a more profound impact on the Alien franchise than it might initially seem. It effectively put ...
The Alien and Predator franchises have been landing all sorts of wins recently with some great movies and shows. Step outside the new big (and small) screen entries, and you've got plenty of comic ...
It should be pointed out that Aliens vs Predator isn’t overly long, with the entire Alien campaign beatable in just a few hours and the Predator missions stretched out only by the inclusion of ...
“Whoever wins, we lose,” read the famous tagline for Alien vs. Predator. Ask most critics in 2004, and they would insist that we did indeed lose. “The title alone betrays an entire Hollywood mindset ...
Gory but uninspired sci-fi action mixes with dull human drama in Aliens vs Predator: Requiem, a sloppy follow-up to the summer 2004 hit that first pitted Fox's two iconic space monsters against each ...
Billy is a Senior Features Author for Collider. Having written over 300 articles in just over a year, Billy regularly covers the biggest TV shows and films releasing while also analysing some of the ...
Few franchises boast taglines so indicative as those of the Alien saga. Ridley Scott's chilling first instalment intoned, "In space, no-one can hear you scream" - surely the most alluring horror tag ...
Call it Freudian if you like, but I'm a bit of a wet lettuce when it comes to chitinous murder-beasts that impregnate people with their foul spawn, and an ill-advised trip to the Trocadero's Alien War ...
Balancing three distinct factions in a competitive multiplayer game is one of the tougher challenges in game design. (Just ask Blizzard, which has seen StarCraft's tenth anniversary come and go before ...